They say Yonohara was made by a sword. They say the Order dipped a cold blade into the ocean, and when they pulled it out two perfect drops fell back into the sea, and those drops became the islands of Yonohara. Legends and tales say Yonohara was made by a handful of brave men. Warriors, willing to give their lives for what seems to have become a forgotten word: honour.

Ezekiel's Force Powers

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Ezekiel
White Shrew of Keiz
White Shrew of Keiz
Posts: 201
Joined: Fri Mar 15, 2013 12:41 am

Ezekiel's Force Powers

Thu Feb 04, 2016 12:18 am

Light Force Powers


Force Stun: Uses the force to try and immobilize an opponent for a short time by causing stun to their body.

--->Force Stasis: Allows the user to try to immobilized/paralyze a singe target for a limited time. ((Second level of Force Stun))

--->Force Stasis Field: Causes any/all targets on the field to be immobilized/paralyzed for a time depending on the targets rank and Force level. ((Third Level of Force Stun))

Force Barrier: Creates a barrier around the user which helps to deflect objects/attacks away from the user. Restricted to small-medium, material, air born projectiles. Can only last through a select few number of attacks, usually 5-7 at max.

--->Improved Force Barrier: Allows the creation of a barrier that surrounds the user and deflects objects and attacks. Objects are restricted to larger, faster moving material objects and small air born, energy based attacks. Can last through a few barrages at most, but is not guaranteed to deflect all projectiles unless in full focus. ((Second Step of Force Barrier))

--->Master Force Barrier: Allows the creation of a barrier that surrounds the user and deflects objects and attacks. Can last as long as the user has energy to fuel it, and can attack while using the technique, without it becoming less effective. ((Third Level of Force Barrier))

Force Armor: Allows the user to coat their body in Force to soften impact of attacks against them. Is easily pierced and doesn’t protect well against energy type attacks.

--->Knight Armor: Covers the user with Force that better protects against most medium physical damage. Still doesn’t protect against energy attacks. ((Second level of Force Armor))

--->Master Armor: Surrounds user in Force that acts as a strong shield against physical attacks and damage. Doesn't protect against energy based attacks. ((Third level of Force Armor))

Force Disruption/Stun Droid: Uses the Force to cause malfunctions in technological and mechanical entities, computers, droids, etc. Restricted to causing minor disruptions and momentary lapses in these, and causing minor damage.

--->Improved Force Disruption/Disable Droid: Allows user to cause further damage/disruption to technological/mechanical entities, allowing the user to cause more damage limited to a medium amount, and to fully disable it/them to the point of them not working entirely. However, still leaves the entity fixable, although if just. ((Second Step of Force Disruption/Disable Droid))

--->Master Force Disruption/Disable Droid: Allows user to cause maximum damage/disruption to technological/mechanical entities, allowing the user to actually destroy them beyond repair in most cases, or to to fully disable it/them to the point of them not working entirely beyond repair. ((Third Step of Force Disruption/Disable Droid))

Force Heal: Allows the user to slowly mend small cuts and gashes either internally or externally. User must sit and meditate without moving.

--->Knight Heal: Allows users to heal medium sized injuries. Must sit or stand still although can still focus other energies/fight to some degree. ((Second level of Force Heal))

--->Master Heal: Allows users to heal even major wounds and damage. User can move and attack freely, although it is a slower process if moving than if standing still. ((Third level of Force Heal))

Mind Trick: Allows the user to cast a small illusion in the Force, targeting the mind of a single opponent or surrounding person (biological), causing them to see the user as a friend/ally, sometimes fighting for them, or just causing them to agree with the user. Dose not always work.

--->Force Confusion: Allows users to create a heavier illusion, targeting multiple biological minds, and causing them to see the user as a friend/ally, usually fighting for them, or causing them to agree with the user. Very strong dominance, needs a strong mental ability, Force Sight, or the same or higher rank to resist/break. ((Second Step of Mind Trick))

Force Enlightenment: Allows user to activate their highest learned Energy Resistance, Force Armor, Force Barrier, and Force Dash/Speed techniques simultaneously, and combine them together to create a strong defense and movement. This is active as long as the user can sustain it.



Neutral Force Powers



Force Dash: Allows user to blast forwards for a small amount (few seconds tops) of time in a blur of speed.

--->Force Speed: Allows user to accelerate their speed to a blur of movement for a set amount of time (Usually a post from both the user and opponent). ((Second level of Force Dash))

--->Knight Speed: Allows user to accelerate their speed to a blur of movement for a longer period of time. (Usually a few posts from both the user and opponent). ((Third level of Force Dash))

Force Jump: Uses Force to help leap upwards, usually a few feet or so higher than a normal human jump.

--->Force Bound: Allows the user to jump upwards to greater heights, usually 15-20 ft being the max. ((Second Step of Force Jump))

--->Force Leap: Allows the user to jump to very high heights, usually going around 50ft at max, but sometimes only restricted to energy expenditure. ((Third Step of Force Jump))

Force Manipulate: Uses to Force to Push, Pull, Grab, and otherwise move the environment and objects within it. Much like Telekinetic power, although limited in mass and size of objects controlled. Cannot Grab onto opponents directly, although can cause a push or pull force against them in attempt to move them.

--->Force Whirlwind: In addition to original Force Manipulation, causes Force to be concentrated in an area, and rotated so that it creates a small funnel around object/person, aiming to levitate and disorientate opponents, allowing opponents to be targeted directly, but has very limited control. ((Second step of Force Manipulate))

--->Force Wave: In addition to Force Manipulate and Force Whirlwind, allows user to send out a powerful wave of thrusting Force in all directions away from the user. If person/opponent is successfully knocked down, they will be stunned for ½ a minute. ((Third level of Force Manipulate))

--->Force Maelstrom: In addition to all other levels of Force Manipulation, creates a sphere of Force around the user, as the user charges. The user then releases, causing everything around them to go flying, and also creates a small crater under them from the force of the blast. The sphere around the user protects the user from some attacks, thus protecting them while charging. The longer (post wise) this is charged, the stronger the outcome when released. ((Final level of Force Manipulation))

Energy Resistance: Covers the user in Force that reflects small energy attacks and sources away from the user. If enough energy is present, the field will over load, and vanish.

--->Knight Energy Resistance: Covers user in Force that reflects energy of medium level and damage. If enough energy is present, the field will over load, and vanish. ((Second level of Force Energy Resistance))

--->Master Energy Resistance: Covers the user in Force that reflects stronger energy and energy based attacks. Can be overloaded, but takes a lot of damage and energy to do so. ((Third level of Force Energy Resistance))

Force Sight: Allows user to see at a higher level, and can even see other Force Sensitive beings more clearly and see their alignment in the Force. Can also be used to break through Mind Tricks depending on rank comparison.

Force Camouflage: Allows the user to render themselves temporarily invisible to the naked or unaided eye. If the user makes any harsh movements, or takes medium damage, the technique ends.

--->Improved Force Camouflage: Allows the user to render themselves invisible to the naked or unaided eye. If the user takes large amount of damage, the technique ends. ((Second Step of Force Camouflage))

--->Master Force Camouflage: Allows the user to render themselves indefinitely invisible to normal and aided/metaphysical sight. If the user takes massive amount of damage, the technique ends. ((Third Step of Force Camouflage))

Force Filter: Creates a field around the user which filters out harmful objects and forces that try to weaken the user. This CANNOT be used to filter other force powers. Example would be filtering toxic gas from the air.

Force Throw: Allows user to boomerang a weapon (usually their lightsaber) at a single opponent, allowing said weapon to hit/clash with opponent and then come back to the user's hand.

--->Master Force Throw: Allows the user to boomerang weapons (mainly lightsabers) off of opponents/objects, allowing them to hit multiple opponents, and then return to the user's hand. ((Second Step of Force Throw))

Force Mind: Allows the user to use the Force to see into others minds and to see a few seconds into the future in order to dodge attacks/increase reflexes. Does NOT allow the user to influence others minds such as in Mind Trick or Force Fear.



Lightsaber


Sentinel's Dual Sabers: I carry two identical saber hilts, one with a mint-green colored blade, the other with a violet/purple colored blade. I tend to wield the violet/purple in main hand and green in off hand when using both, however, I can also switch between just using a single saber and dual-wielding. Focused laser blade has the ability to slice through nearly any material imaginable, except for other focused energy sources, i.e. other lightsaber blades, or indestructible weapons/materials, i.e. Zanpakuto.

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Thundarius
Tartarian of the Order
Posts: 233
Joined: Tue Mar 12, 2013 7:54 am

Re: Ezekiel's Force Powers

Thu Feb 04, 2016 10:48 pm

Approved

Return to “Force Sensitivity”